Future plans!


Dear friends,

Today, we’d like to share our plans for the near future with you. We’re pleased to report that the next chapter of the story of the hunter and his sister won’t remain a mystery forever; we unequivocally will not leave it untold.

Knightly Passions is our first project. We’ve hit an awful lot of bumps over the past five years in the course of bringing you the game you see today. Our small team has picked up some incredible experience, so you can count on us to continue making the best, highest-quality games we can.

Our lead artist, Lodi, says that it’s time to freshen up our art a bit. It’s very good, but he’s had to make some adjustments and compromises over the years to fit the course we first set five years ago. It bears mentioning that Lodi has drawn 99% of the whole game, and he’s been struggling to find an assistant artist since every artist has their own distinct visual style. He truly loves this project and all the people who’ve been working on it, which is why he reached out to artists who wanted to work with him. Basically the full graphical load rests on Lodi’s shoulders (everything from the adult scenes to the tiniest UI elements), and that has been slowing down the game’s development. Just think: Nearly the entire game is drawn by a single, solitary person, who hand-crafts every image down to the smallest detail. It’s an extremely difficult job, one that no artist should have to do alone.

After speaking with him, we’ve come to understand that he’d like to find an assistant artist who’s a cut above the rest. If you or someone you know is an artist who fits that bill, please send us a message in Discord:

https://discord.gg/3BAHKxQzjE

So, what comes next? What is Team FEYADA doing for the rest of this year?

We’re slowly updating and putting the finishing touches on the game as we release bugfix patches. Players should be able to play through Knightly Passions from start to finish without encountering a single bug; if people manage to find more bugs, rest assured we’ll be continuing to fix them in updates. Our attention was recently drawn to some balance issues with the Tactical difficulty mode, which has proven to be fairly easy. In addition to bugfixing and polishing, we’ll be working on making Tactical mode as difficult as we originally meant it to be. Trust us, you’ll see the game in a whole new light when you’re having vivid, intense battles with your foes.

We’ve also been planning to add support for additional languages to the game. The first language in line is Chinese. However, before we start introducing new translations to Knightly Passions, we need to ensure the game is polished to perfection, which is what we’re doing now.

We’d also like to add voice acting to our characters during adult scenes. If you all support the idea, we’ll absolutely include it in a future update.

Now, let’s talk about upcoming releases. We intend to release two DLCs by the end of this year:

DLC #1 will be released this summer.

DLC #2 will be released this winter.

Follow our development news to stay abreast of all the announcements on the subject.

In addition to everything above, we’ve already begun formulating plans for another project. The formal announcement of that project is scheduled to happen before the end of the year.

As you can see, we have no shortage of work ahead of us. We’ll be continuing to delight you by continuing to sweat day and night. But without you, friends, none of this could’ve happened. Therefore, on behalf of everyone in Team FEYADA, we’d like to express our profound gratitude to you, friends, for all of your unbelievable support.

You’re amazing! You’re the reason we do this! Thank you so very much! 

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Comments

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(+1)

Will the previous Halloween and Christmas events be made available for steam/return or are you going to work on something different?

(+5)(-26)

Tip: Don't release a game unless the game is actually finished next time.

(+10)(-1)

Say it to Bethesda Game Studios.

(+1)(-1)

Bad advice

(+4)(-1)

Huh? You think every game is a console game? That every releases, the plot is already finished? Even console games takes much years to release even if they have  a BIG  studio/company. 

Its like saying dont release anime episodes until they completed animating all the LN content

(+1)(-2)

Sometimes you rather stay shut the hell up if its not worth anything

(+4)(-1)

Ok let me rephrase that since a lot of people misunderstand: Don't advertise a game as being "Fully Released" unless it's actually finished.

Hate to break it to you, but this way of operating where partial updates are released periodically with small payments for access everytime is kind of the standard modus operandi on itch.io, lmao

Yeah, if the game is planning on actually being released

(+13)

My best regards to the lead artist! This games Art carries many of its qualities that got me to buy it in the first place! It is phenominal! Though, i need to get this out: The art of older scenes of the elf got reworked over the years. And i will die on that hill, it was very, VERY good before the 2.5 D update! Now don't get me wrong, the updated art is great aswell, but the handcrafted scenes were chefs- kiss! Don't get rid such art, bring it back in some DLC, special content or what have you. It was that good!

(+2)(-3)

As for now, just bring back the Meditation Skill from the Brooch I mentioned before because your Healing skill (Skill Point type) is not even useful or give any benefit at all. What is the point when you have Meditation card on the Upgrade but cant be accessed because you change the effect of it???

Also, this game still lack of the Story and character development because we still dont see the Blonde Nun actual "sex scene" while Red and Purple nun already did. As for his sister, we dont even see the epilogue after escaping from the prison and it just have Credit rolls.

(+3)

Good luck on your future projects!