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Difficulty modes in the game!


Dear friends,

At the moment we are actively working on version 1.0. One of the elements we plan to introduce in the new version is 2 difficulty modes, viz:

- Adventure mode, where battles and mini-games will be easier.

- Tactical mode, in which you will have to build a certain strategy to defeat opponents in battles and make efforts to win in mini-games.

It's worth noting that right now we are creating a game in "tactical mode" to take into account all the subtleties of balance and make enemies really strong, equipment balanced, skills effective, and mini-games interesting.

We recommend to start playing our game in "tactical mode", because this is the mode the game was designed for from the very beginning. But we see that many players do not want to spend a lot of time on mastering the combat system. So we decided that if players want to immerse themselves in the story, but at the same time easily win battles and mini-games, we will give them this opportunity.

What mode would you choose?

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Comments

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(1 edit)

If you wanted to add Tactical mode, at least you should nerf the Golem Battle skill where Rock Drop/Slide skill can be removed after certain turn passed like Arachne's Web attack too. Its really annoying where you only have 3 slots left to attack after getting hit by Rock Drop/Slide every few turns and its barely can attack/defend with that remaining slots we have due the effect was permanent until you defeat the Golem and start again with 50% health remaining and card slots get reset again.

Other than that, adding adventure/story mode is fine due not everyone wanted to play hard or being wasting time beating quests and story too. Thats what I wanted to say about next update.