Game Improvement: Stage 3!
Dear friends!
The second stage of improving Knightly Passions has been successfully completed! Thank you to everyone who contributed ideas over the past week! You’ll be able to see many of them in the next version of the game! Thank you, friends!
Today we are announcing the new, third stage of improving the game:
For anyone who would like to help us: Please write down your thoughts on how to improve/modify/rework the COMBAT SYSTEM. Share your ideas with us in the comments here, or in Discord, and send us screenshots or anything else that might somehow help us make the game BETTER.
This revision stage will run from January 15th to January 21st (until the end of this week).
Link to the game on Steam (add it to your wishlist so you don’t miss the release):
https://store.steampowered.com/app/1554260/
Discord (chat, ask questions, and share your ideas):
https://discord.com/invite/4WX4mn3NZM
Get Knightly Passions [1.21 version] 18+
Knightly Passions [1.21 version] 18+
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Comments
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Ability to edit cards in the deck. I'd like to be able to remove the counter attack and kick cards, and if there was a minimum deck size unlocking first aid and bleed should allow for that. But able to tweek it so certain cards are more/less likely
Quality of Life Improvement:
Only add recipes at the blacksmith once all needed resources can be gathered / aka the respective regions have been made available. Also some tool tips on the materials would greatly help new players. Some icons are pretty non-descriptive like the bear hides. You are left to guess where you might acquire each ingredient.
Another Request :D
I play as a pure bow hunter, as it does not make sense points wise to maximize both damage types. However at the beginning of each fight you have to reset to bow. If this could be saved and remembered it would be fantastic
Another comment on Quest 36: The sexy scene with Mirina jumps too fast into the action and could use some more foreplay.
Also on Quest 36: Rebirth, it feels strange that the hunter tells Mirina about a mage with the same problem as herself - and nowhere in the story, was it ever mentioned. It seems to come from nowhere.
I found a bug, when you respec your character's skills with the potion from the witch: Currently the bonus points from equipment get refunded as well. So if you have +1 in two skills based on your ring, you get additional 2 skill points. However, if you uneqip the ring, you now have "-1" in both skills, along with the negative effect.
During combat with enemies, we still dont have detailed information about their skills/attacks like Goblin Skill on Theft is still missing and the effect is unknown like what kind of card they will steal (healing, attack, defense or random cards), this will help us to prepare better on what kind of attack they launch and we still confuse about the effect of it. At least make the Monster Encyclopedia with their stats and skills they have.
Also, you need to fix the Healing skills we have because no matter on how many skills we have, it doesnt change the value at all. Even on Level 5 Anatomy, it still give us same value on Level 0 which is USELESS. Please fix on next Major Updates.