Version 0.35 Details.
Dear friends,
Only a few weeks remain until the release, so here’s some news on the forthcoming new version of Knightly Passions, Version 0.35.
In Version 0.35, you’ll be able to advance the main quest in pursuit of your sister. We’re meticulously crafting everything down to the smallest detail, so please be patient if it seems to you that we’re working slowly. We love this project, so we pour our souls into making it — sometimes slowly, sometimes swiftly, however it works out.
Two new side quests will also be appearing in the game. Spoiler: Who wanted to sleep in a house of your own instead of spending each night at the tavern? Such a possibility will soon arise ;)
In regards to the new version of the combat system, version 4.0: At this stage, there’s still a lot of work to be done on it, but we already have some new things to show. We’ve added a bunch of different skills to characters and bosses. Each enemy is now unique in its own way, which adds to the game’s immersion. Combat System 4.0 is being written from scratch and has been under development for over six months. It’s turning out to be fairly complex, but interesting. How desperately we want to show it to you soon :3
We really hope to get everything finished in time!
Thank you for your faith and support, friends. You’re the greatest!
Get Knightly Passions [1.21 version] 18+
Knightly Passions [1.21 version] 18+
More posts
- Teaser from the Upcoming New Year's/Christmas DLC!3 days ago
- The “In the Grip of Ice” DLC is Almost Here!6 days ago
- Dakimakura12 days ago
- Animated Steam Profile Background!14 days ago
- SpeedPaint of a character from the upcoming DLC!20 days ago
- New Character from "In the Grip of Ice" DLC27 days ago
- Discounts, Discounts, Discounts!33 days ago
- New Steam Page! DLC: In the Grip of Ice!34 days ago
- 50k sales on steam!39 days ago
- First Screenshot from New Project!56 days ago
Comments
Log in with itch.io to leave a comment.
Here we goo cant wait😤😤
How do I import my save from 0.26 to 0.35
At least we have new combat system where certain enemies will have unique way to beat them rather than using bows on all enemies for better damage output which is illogical. Healing and defense cards should be reworked too, we dont want invest too much defense/agility to make us immune against weak enemies, at least we still can take some damage from them but not too little. Healing also need improvement like the bigger our HP is, value also increased too (10-15% of Max HP depending of your stats)
Thats what we need right now, dont rush too much with main story, let us have more side quests and enemies to beat for more experiments